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Thread: Runebound (second edition):: General:: mood setting music


Thread: Runebound (second edition):: General:: Does the border of a hero card indicate performance in an expansion?

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by Artaterxes

The hero cards have five border styles. The original steel blue border is used with the 30 heroes from Runebound, Island of Dread, DungeonQuest, and the promotional heroes.

The other 26 heroes have different borders. Characters from Midnight, Sands of Al-Kalim, Frozen Wastes, and Mists of Zanaga all have a border style unique to that expansion. Does this imply that these heroes do not perform well in expansions apart from their own? Or does it just serve as a thematic reminder: you can choose Maliki the Claw to take down Margath, if you don't mind the idea of a giant machete-wielding lion wandering the markets of Tamalir.

Thread: Runebound (second edition):: General:: So I pulled the trigger

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by Akashi_12

and ordered Runebound 2nd edition before it is going completely out of print. As far as I can see, I got one of the last copies available online in Norway. It has not arrived yet, but I am already contemplating buying as many expansions as I can before they are gone. The Expansions available in Norway online are:

Avatars of Kelnov Adventure Variant
Cult of the Rune
Scepter of Kyros
The Cataclysm
The Seven Scions
Beasts and Bandits
Traps and Terrors

Sands of Al-Kalim
Mists of Zanaga
The Frozen Wastes


I am a bit lost here but I think (opinions please) that a great boost to the game would be to add more market-cards, but as far as I can tell, only
Mists of Zanaga offers market cards (out of the available expansions of course). What would you who have played the game recommend? Mists and 1-2 small ones to get more adventures and encounters as well or two of the big ones? Yes I know I could get them all but the my wife would not be happy (I would though..)

Any opinion are very welcome!

Thread: Runebound (second edition):: General:: Should I sell? If so for how much? If not how to get it to the table more?

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by hildan

Ok, taking a good hard look at my games...and I would like to see how much this should potentially be let go for...AS A JOB LOT, not looking to split up the expansions It comes as it comes.

Runebound Second Edition
All Cards
Sleeved since bought and are therefore in excellent condition, will come sleeved.

Dice (including an extra set)
Terrain types painted to make it easier to see from across the table, original D10 available however have been replaced by a set of 10 blue D10.

Box
Custom foam with velvet overlay insert to accommodate all expansions mentioned below, sliders to seperate card types are movebale

Cardboard exp tokens
Replaced by appropriate coloured glass beads

Plano style box used to store all tokens / chits etc

Rule book and Rule Slips
Flat with no tears, the rule book slips from the expansions have had the expansion symbol written on were appropriate

Board
Flat, no rips, no tears etc

Models
All unpainted, and intact.

Includes following expansions

Item & Ally
Artifacts and Allies
Champions of Kellos
Relics of Legend
Rituals and Runes
Walkers of the Wild
Weapons of Legend

Challenge Cards
Beasts and Bandits
Drakes and Dragonspawn
Shadows of Margath (Second Edition)
The Dark Forest
The Terrors of the Tomb
Traps and Terrors

Alternative Adventures
Avatars of Kelnov
Crown of the Elder Kings
Cult of the Rune
The Cataclysm
The Scepter of Kyros
The Seven Scions

As you can see this is a lot of Runebound all contained within the original base game box and in excellent condition. Given some of these expansions are now OOP and hard to find, what would you list this at a reasonable amount?

Of course its worth what people are willing to pay, but I wouldn’t want to let this go for £10 as there is a current listing asking for $155 which includes 5 expansions.

Alternatively, the reason for me enquiring into the price for this is that it literally hasnt been played in around 2 years. It sits there looking at me from underneath more played games...haunting me.

Do you have some ways in which I can get to play this more? any recommendations / tips to make it see teh light of day again? I loved it once but sdaly its like listening to a cd from being at college, you loved it then, it brings back fond memories; but you wouldnt go to see them live again.

Cheers

Thread: Runebound (second edition):: General:: Selling all my small expansion packs

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by Mrcoyote6666

Hi all,

As I haven't got the game on the table for a long long time I decided to sell all my small expansion packs. I have all the small expansion (english version) except the The Dark Forest pack at the moment. Also, for some reason, the Artifacts and Allies pack is missing on card (since I got it new). Box and cards are in excellent condition.
Cards are sleeved. I haven't listed every pack on the BBG marktplace yet, but you can ask me for it. Just send me a PM.

Let me know if you are interested. And don't get me wrong, I like the game, but I don't use all the expansion and someone else might be happy to get it.

happy gaming,
Erik

Thread: Runebound (second edition):: General:: Real Runebound magic

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by SirWashington

Magic heroes have been bothering me. Melee clearly seems the dominant attribute, and most of the items are for melee. (Range is fine bec it's first and it's escape, so it should be weaker than melee.) In addition, most of the magic doesn't really feel like magic.

The fix to both problems is spells, mentioned as #9 on the wishlist.

i always fear that adding more rules and features to a game will make it slower and more unwieldy, with more stuff to remember, and spells always seemed a prime candidate for such inelegance. But Form of the Bear gave me some ideas. (I love Form of the Bear. It's a simple but unique card mechanic perfectly matched with a fantasy trope.)

Remember, the trick is that you want to use existing mechanics but give a new flavor to the game.

Anyway, my idea is this, borrowed from Heroes of Might and Magic (which has a lot of similarities to Runebound, and how i sold it to my sons to get them to play) and Sigilist's Foraging rules: spells are terrain driven. HoMM has earth, water, air, fire spell families. RB would have mtn, forest, river, swamp, plains, hills spells families. (Road seems so unthematic. "I'm a Road Wizard!"shake For roads, maybe use the underlying terrain.)

You can buy spells like any market card. Spells activate, so once per combat. Only one spell per round, like all activations. Basically, like a rune.

But, you can only use your river spells if you are on a river or maybe if you have extra river dice to "spend" on it. Or maybe both. (Would have to be play-tested to figure out what is optimal.) Some more powerful river spells might need multiple rivers. Mtn and swamp spells would also be more powerful than river and plains and hills spells.

Thus, as a magician, you need a "book" of spells (i.e., multiple spells in inventory), because you can't always use your favorite, and you need multiple for a full combat.

Spells are successful when magic roll is successful. If you miss your magic roll, your spell fizzles - like in Baldurs Gate when you damage a magician while he's casting, he'll sometimes fail his spell. Good match to rpg games!

Once you have that, which fits in with existing Runebound mechanics, you can have some fun.

* Spells could cause extra damage, limit damage, increase rolls - standard stuff. Maybe you even need a spell to do your base magic damage (like AD&D? rules, where your spells have charges, and once you run out, you can't do magic until you rest)!
* Some spells might give ability to use multiple spells or attacks in following rounds - so you have to make a decision about losing your attack in one round to gain extra attacks or abilities later.
* A confusion spell might cause the possiblity of your opponent damaging himself when he attacks (took that from Pokemon )
* A summon spell provides a temporary ally. This spell that would work well with having a spell strength vary with more dice.
* A freeze spell prevents the opponent from attacking for one round, or more with more river dice.
* etc.

There are a lot of possibilities and variations, all of which fit into existing combat rules and are easy to implement with existing mechanics.

Spells might seem overpowered - but remember that you have to get to magic phase to cast the first one, and many of them would affect subsequent rounds, so much of the benefit is delayed. Also, with the dice component, you might have some awesome spells, want to attack a red, but not get the dice required to power your spells, so you end up wasting turns. You only have access to a part of your spell book.

So, melee would still have many advantages - namely, predictability - but I think magic would become much more interesting.

Thread: Runebound (second edition):: General:: Suggested special ability for poor Mordrog?

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by lorien4

As far as I know, Mordrog is the only RB hero without a special ability . What do you think this ability could be?

Thread: Runebound (second edition):: General:: Well I am hooked now...

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by Druthu

In search of a solo game, and reading all a lot of Runebound posts, I decided to take the plunge and pick up the game. After a few days of reading threads, I realized that getting the game and the expansions may be a really tricky deal. After much inner turmoil and hunting...
Well....I just got back from the hobby store....I know own:

Runebound 2nd Edition
Runebound: Essentials Collection
The Island of Dread
Sands of Al-Kalim
Drakes and Dragonspawn
Champions of Kellos
Walkers of the Wild
Crown of the Elder Kings

The also had other big box and small expansions, but the ones they had are still available on the FFG website, so I thought there was no hurry to pick them up. I figured if they were still on the site (for now), I could pick them up at any time.
Now to clear the dining room table and use Mr. Skeletor's Solo Rules.

Thread: Runebound (second edition):: General:: Token Dice: A Player's Set for Runebound 2E

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by Sigilist


A new set of token dice stickers are now available to replace both "Wound & Fatigue Dice Stickers" and "Experience Dice Stickers" as found in the file section for RB2E here at BGG. They [should] adequately work for covering pips on normal D6 as well as fit 19mm indented blank dice.

You can learn more via the "Token Dice: Players Set for Runebound 2E" article at FantasticDiversions.com. Please report any difficulties you have through that site's contact page. When I have time, I will upload the set here at BGG and take down the two out-of-date sets in the file section.

Thread: Runebound (second edition):: General:: Runebound Survey

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by Artaterxes

Hello friends,
Tell us about how you play Runebound.
Feel free to add polls of your own.

[poll=117370]

Thread: Runebound (second edition):: General:: Best Runebound buy ever

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by Torcida

The postman has just delivered a little packet to me.

In the packet there's the following expansions:

The Terrors of the Tomb
Artifacts & Allies
The Dark Forrest
Relics of Legend (should have been The Scepter of Kyros so i have contacted the seller)
Midnight

Al expansions are in perfect condition (mint).

The price is the best part.

For all of the above expansions i only paid $61/€47 + shipping $18/€14

You have to be lucky sometimes

Thread: Runebound (second edition):: General:: Is this game still available?

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by Requiem34

What is the status of this game? I cannot find the base game anywhere even from fantasy flight. Is this out of print or are they just in between print runs? Any info is appreciated. Thanks.

Thread: Runebound (second edition):: General:: Runebound or Defenders of the Realm for solo play!

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by surferthanos

Hello,

Although I am planning to get together with my gaming group monthly, I will primarily be playing solo.

I already own DD: Castle Ravenloft and love it! I know I can pick up Wrath or Drizzt for my fantasy genre itch but I want to try another game.

I have narrowed down my choices to Runebound or Defenders.

Just curious if anyone has any input regarding the differences between the two from a solo play perspective:

Looking for:

1. fun strategic combat
2. Don't mind a little luck involved
3. card mechanic element
4. epic feel with story/theme making you feel that you are part of something bigger than you
5. cool boss fights

Length of games/setting up is a non-issue!

Thanks!

Thread: Runebound (second edition):: General:: Hero rank list

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by LordZavian

Is there a list of Heroes in Runebound that are ranked from best to worst?
If there is where can I find it? If there is not, can one be made?

Thread: Runebound (second edition):: General:: Mini Deck Expansions

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by sgierlinger

I just began building my new game room and as I was organizing stuff I founda box with 8 of extra of the mini expansions. Are these type of expansions worth anything? I also found out I was missing the allies and artifacts expansion is this hard to come by?

Thread: Runebound (second edition):: General:: Do you use all item & ally expansions?

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by Torcida

I would like to hear if you guys use all the item & ally expansions (180 cards) when you play or do you use some expansion or even just some favorite cards?

Thread: Runebound (second edition):: General:: Just got the 2nd edition...couple questions

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by surferthanos

Hello,

Liking it so far...just had a couple questions:

With regards to the experience counters, is there any limit to how many +2 I can have on one area (melee for example).

Second, I know a Hero can have two weapons but can they both be swords for example that give a +1 and +2 to melee combat rolls? Can you add both each turn as long as they are not activation cards?

Thanks

Thread: Runebound (second edition):: General:: Making Skill Tests

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by surferthanos

Hello,

When making a skill test for example magic symbol Diplomacy (15), you add any printed Diplomacy + bonuses on your Hero's card but do you also add experience counter bonuses as well?

Thanks

Thread: Runebound (second edition):: General:: House Rules advice

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by John J

Hi,

I have started to play RB solo and really enjoying.

I am using the Lonesome Gamer's house rule for adding market fluctuation each time the doom track moves on. I find it a great way to get more item cards into the game.

Could anyone recommend any other house rules they use to improve the solo experience?

Thanks

Thread: Runebound (second edition):: General:: Runebound 2nd Edition- played two solo games!

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by surferthanos


Hello,

Really enjoying the game...very addictive. Fun theme and nice combination of randomness, luck with dice and strategy in developing your party and items. Using Mr. Skeletor's variant doom track adds a lot of tension to the game.

Both games the second red card I pulled was Margath! He is extremely tough and defeated me both times. I probably should have tried to escape but I wanted to fight to the death.

Looking forward to another attempt at victory.
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