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Thread: Runebound (second edition):: General:: Playing 4 player - TIPS?

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by Dorkfest

Hey folks. I love me my Runebound and play it mainly with 2 players. I planned a Runebound night this coming Tuesday and now I have 4 players who are in. So, what is the best way to keep the playtime manageable while maintaining the awesome stuff of Runebound?

I have:
Runebound (second edition) (2005)
Runebound Essential Collection (2011)
Runebound: Artifacts and Allies (2005)
Runebound: Battlemage Character Deck (2006)
Runebound: Beasts and Bandits (2008)
Runebound: Blade Dancer Character Deck (2006)
Runebound: Mists of Zanaga (2010)
Runebound: Rituals and Runes (2008)
Runebound: Runemaster Character Deck (2006)
Runebound: Sands of Al-Kalim (2007)
Runebound: Shadow Walker Character Deck (2006)
Runebound: Spiritbound Character Deck (2006)
Runebound: The Cataclysm (2008)
Runebound: The Seven Scions (2008)
Runebound: Traps and Terrors (2008)
Runebound: Weapons of Legend (2008)
Runebound: Wildlander Character Deck (2006)

We have 1 player who has played it before and 2 noobs (but both play Warmachine and other more complex games)

I generally tend to play with the Character Decks and use the increasing experience variant (1 experience, then 2 experience etc. up to 5 experience to upgrade)

So, back to the question...how should I run this 4 player game to keep it within a decent time frame. Thanks in advance! You all rock.

Thread: Runebound (second edition):: General:: Anyone have an extra set of engraved Runebound dice?

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by ZOMBIFIED ed

I am looking for a set of engraved dice for Runebound, I sadly missed the sale. Anyone who knows where to get them, please let me know :)

Thread: Runebound (second edition):: General:: Any suggestions on expansions for a solo player?

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by andols

looking to get a few right away, you guys have any advice on which ones would be a good addition up front?

i know there are 1 or more that focus on player interaction so those wouldnt be of much value to me.

Thread: Runebound (second edition):: General:: Trying to assess the value of 4 earlier expansions-need some opinions.

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by Familyman77

Hi everyone!

I have owned Runebound for a while, and it just isn't our "thing" here, although I think it's a good game. It's Just not for us. So I am looking to trade. That isn't my concern here though.

My concern is that I think a few of these may be rare/OOP, and I don't want to let them go too easily either via lopsided trade or by selling them cheap.
The expansions that I own are as follows:

Crown of the Elder Kings
Relics of Legend
Shadows of Margath
Terrors of the Tomb

Can some of you out there in BGG land please help me determine what I could be looking at for these? According to Ebay and rare stuff retailers, I may be looking at some money, but I just don't know the real market.

Thanks!
Bob

Thread: Runebound (second edition):: General:: Any rumours of a 3rd edition? Moat things seem OoP

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by tigermuppetcut

Hi there, I recently got back into this and thought I might pick up some expansions that I was missing (and since I only have a few that leaves a LOT to potentially pick up!) but they seem to be sold out (aside from some of the big box ones) everywhere.

Is this a known issues, are we close a reprint or is this likely to be the way things remain... or have there been rumours of a new edition?

Thanks for any info.

Thread: Runebound (second edition):: General:: Runebound: Midnight isn't part of the Realms of Terrinoth, right?

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by Artaterxes

1. It's set in Eredane, not Terrinoth or any other land in that world. It also makes no reference to those lands.
2. The heroes have never appeared in any other game set in the Realms of Terrinoth. All the characters including villains are from Midnight.
3. Midnight supplies its own market deck. All the other expansions use Runebound's market deck.
4. When the Runebound market deck is used - as currency or upgrades - Midnight specifically says to use the cards "facedown" (currency) or with their artwork and name covered up by a Midnight card (upgrade).

So I think this points to Midnight being set in FFG's Dungeons and Dragons setting of Midnight, rather than in the Realms of Terrinoth.

It seems like a crossover to get fans of one series playing the other.

What do others think?

Thread: Runebound (second edition):: General:: PBFs smothering "recent" forum activity listings?

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by Sigilist

I've notice that since the start of Play By Forum games around here, I have to spend more time clicking through to find any new posts in other sections of the RB forum. This is because the PBF games have many more posts coming through than threads with real discussion.

Perhaps this something that should be brought to the attention BGG's staff, as the PBFs (which I have nothing against) are smothering every other thread/topic with recent activity of note. The games are a wonderful new addition around here, but they should not be drowning out all other activity the way they currently are.

Thread: Runebound (second edition):: General:: Finally played

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by mooreshawnm

I ordered this game for Christmas (as well as MANY others) and finally got around to playing solo last night. And then after that another game with my 5 year old daughter. I played without KO rules...ie 0 HP = dead. My solo game had me cocky enough to unhesitatingly take on Reds at Lvl 5 (loaded with allies and equip) and ended up dying to Purple. Second game saw me killed by a green and daughter killed by a yellow at Lvl 3. We both had alot of fun. Today I think we'll drag mom and two boys into the mix. Multiplayer goes much much faster when playing Dungeonquest style!

Last night has me very close to ordering all (well...the three that are still available) the big box expansions. I have about 1/3 - 1/2 of the small card packs but haven't used any yet. Should have looked into this game earlier.

That is all.

Thread: Runebound (second edition):: General:: Advice on how to spend gold and XP!

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by Lanabound

Hi everyone! I'm a long-time browser of BGG, but first time poster. I made an account today so I can finally ask questions about my favourite board game franchise - Runebound.

Ever since I played Runebound at 20 years old - I'm 27 now - I've never been able to spend much of my gold in the markets. I'm always too beaten up by the time I get to a city that I have to heal my wounds. I'm lucky if I can buy one item. And I'm scared to buy anything without healing because I'll just lose it if I get knocked out! I'm wondering if people here tend to spend most of their gold on healing.

As far as XP goes, my strategy has been to pick one attribute and run with it, so I can attack with that attribute reliably. I'll accept that I'll lose on the other two rolls, but I try to make that up by increasing my health. And when you play with class decks, do you tend to spend XP on talents or on stats? I don't think I've ever played a game where someone got up to a level 5 talent! It seems that since the base game gets you to increase your stats anyway, then that's a guaranteed method, whereas buying talents with XP MAY work, but it depends on the character/talent you're dealing with. And you might have to increase your stats anyway to make the most of those talents.

So yeah...any comments??
Thank you!

Thread: Runebound (second edition):: General:: What expansion to buy (from the ones that are left)

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by NastyJoan

Hello guys

I just got the Core Set, and as we all know almost all the mini expansions, and some big boxes are sold out everywhere and I'm not interested to spend too much on re-sellers for double the prices of the hard to find stuff.

SO my question is for the expansions that are left and can be found here and there:

Mists of Zanaga
The Sands of Al-Kalim
The Frozen Wastes

Which one of them are the best buy right now? which one add more fun, specially to solo play?

Thanks

Thread: Runebound (second edition):: General:: Value of my collection???

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by hildan

I was wondering how much you think the following would be worth IF in decided to sell –

Runebound 2nd edition plus all small expansions (expect character decks.) stored in a faux velvet lined custom made insert to accommodate all pieces within the base game box, all cards are sleeved and models unpainted. Colour / experience tokens have been replaced with glass beads and are stored in a pill box along with the remaining other tokens. Comes with an extra set of terrain dice, each has been painted so the symbols are a little easier to read. The d10 have been replaced with much nicer blue versions and again there are plenty for numerous players.

Everything is in immaculate condition.

What are your thoughts?

Thread: Runebound (second edition):: General:: Shadows of Margath card list

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by SabataSmurf

Hi,

I just received a used Shadows of Margath, and I seem to be missing at least 1 card. I do not have Harpy Huntress. Is that the only one I am missing? Any help is appreciated.

I have 29 cards(11 green, 9 yellow, 6 blue, 3 red).

Green Challenge:
Frenzied Vrall
Devourers
Shadow Fey
Guardian of the Wild
Serpentspawn Shaman
Loryne Sentinel
Feathered Wyrm

Green Event:
A Bountiful Harvest
Emissary of Forge

Green Encounter:
Thieve's Guild Contract
Curse of Ash

Yellow Challenge:
Zombie King
Crypt of the Elder Kings
Forsaken Vampire
Unspeakable Master
Wererwolf of the Moors

Yellow Event:
Champion of Greyhaven
A Price on Their Heads

Yellow Encounter:
Torrential Rains
A Thief in the Night

Blue Challenge:
Lightning Djinn
Moon Rider
Hoard Serpent

Blue Event:
Opening of Rune Gates

Blue Encounter:
Shrine of Kellos
Word of Dissension

Red Challenge:
Dragonlord Ghox
Dragonlord Phrynelyx

Red Encounter:
Essence Drain

Thread: Runebound (second edition):: General:: 3rd edition wishlist

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by Areinu

With everything from RB being out of print, sold out, and forgotten by FFG everyone is expecting 3rd edition sooner or later. Obviously they can just ditch Runebound forever, but with that many expansions made I doubt the game didn't meet with success. So the 3rd edition might actually come!

This brings us to question - what would we like to see in 3rd edition? What's on your wishlist, what you would like improved, added, changed, kept the same?

Here's some of my ideas:

1) Let's steal ideas from LCGs

Big problem with 2nd edition was you couldn't use additional challenges from small expansions in big expansions, and you couldn't integrate almost anything from big expansions into main game. Even though a lot of stuff could work, while being thematic. Also in 2nd edition small box challenges only "kind of" worked with small box adventure variants. You're working your way against giant invasion, and everywhere you meet challenges mentioning of Vorakesh.

LCGs, like The Lord of the Rings: The Card Game have icons that represent type of challenges on the cards, not just the expansions. This way they can re-use the same trolls, goblins, orcs in multiple adventures without making thematic mess. Runebound could do that to - cards mentioning Vorakesh could have vorakesh icon, and would be easily removed from all non-vorakesh related adventures. The ferroxes would have another icon, and if FFG decided ferroxes can appear in Zanaga you could just put all your Ferroxes cards into Zanaga expansion. It wouldn't matter if the cards are from the small expansions, big expansions or base game.

We wouldn't need different backs for different adventure variants, nor would we need to put new cards next to others and discard all non-related events. Small box adventure variants could use some of the generic events, that don't mention any danger in particular.

Sure, that would require a bit of challenge deck building based on adventure you chose, and would increase already big set up time - but only when you would change the adventure.

2) Different card packs

With introduction of 1) we wouldn't need separate challenge and adventure small box expansions - those would automatically merge, because we would be able to easily separate generic challenges from story related ones. With this why not just add some of market items to the mix and present small box expansions that have 60(or more?) cards, consisting of items and challenges.

Runebound lives and dies with it's cards. 3rd edition could adapt LCG model for expansions, making 3rd edition live "eternally".

3) More involving adventures

Runebound could certainly use multi-step adventures. Lord of the Rings LCG usually has 3 cards per adventure, that are put aside. Once you complete the goal on 1st card you advance to second. Completing goals in LotR is stupid and boring, but it could be fun in Runebound.

Imagine something like this. First card tells us of evil Lord living in the mountains south of Tamalir, who tries to gather his army to conquer Terrinoth. Heroes have to stop him. The card would instruct us to put that Lord's card on undefeated track, and a marker on some spot. That lord could be boss with some sort of Yellowish/Blueish strength, and there might be some sort of doom track which you would have to race to fight him.

Once heroes defeat the boss the first card gets discarded and 2nd says that the Lord was only the pawn in the hands of necromancer that pretended to work for him. Lord's blood was a catalyst to start the ritual that will bring back the darkness. There are now 4 places where evil runes glow, summoning some evil. Now in phase 2 heroes have to destroy evil runes all over the map within time limit.

Depending on what heroes do one of 3rd act cards comes into play - If they manage to do it the final boss is the necromancer, that wants to take the revenge on the heroes. If they don't destroy all runes then the ancient evil boss appears and they have a bit of time to defeat him or he will destroy whole Terrinoth.

Mole involving goal, players have to do something all the time, instead grinding for power for hours before finally fighting 3 random cards. And FFG could make much better stories than I improvised within this post.

4) More involving quests

I don't want quest to be "You found X. Throw dice and add some arbitrary number. If you pass Y, if you fail Z". Almost all quests in runebound are like this. Give us choices, something interesting to do. Talisman can do this, why not Runebound?

5) Abilities that matter

Right now abilities do nothing. Yeah, yeah, they provide boost to one of skill tests you might or might not make during the game. You barely even remember you have those. I want to use my abilities in some meaningful way. I want the game to be different when I have someone who can climb than when I have someone who can jump or has lore knowledge.

It doesn't have to be much. Say, I have climbing. Let me pass some test to use one die with plains to climb hills. And another test to use hills to climb mountains. That would make huge difference in mobility, making this character real climber. Swimmer could, say, pass a test to use water die to move 2 spaces of river instead of one. Jumping could let you jump over a river if you pass a test. Endurance could let you use all your fatigue(only if you have full) to survive blow that would otherwise kill you, if you pass a test. Lore could let you find places of power and make recovering fatigue for you and your allies easier. Resist could let you sometimes not lose fatigue to effects that normally use it. Spot might let you choose rest dice after rolling instead of before(I know that's already a rule in Zanaga).

I don't know if those ideas are balanced, I'm only spouting ideas. Point is - FFG can make much better use of abilities.

6) Bigger character cards, smaller equipment cards.

Runebound 2nd edition is game of deceit. They give you deceptively small card of hero, where all data is condensed as much as possible. Then after an hour you don't have space on the table to put yet another equipment card next to you. I want big cards for characters, like Descent or DungeonQuest. Also things from market stack could just as well use american mini size.

I know some people might disagree on this, but overall we would save much space and it's easier to manage hundred of small cards than hundred of big ones. At least for me.

Also with bigger characters cards they can gain more skills. Maybe some super powerful once per game skills next to basic ones?

7) No more board overlays

When I buy big box expansion I don't want overlay for my board. Just give me new board. It can't be so expensive to print, and will make game less fiddly. Also you wouldn't be limited to always the same amount of towns, and you could have different town logos. Heck, you could go crazy and have different graphics for each board! Whoah.

8) Go back to cross-game heroes

I don't want to have the same minis in each game, as it was before. I just want cards for other games. I want new Runebound 3rd edition heroes to work in Descent. I want my Descent heroes to work in Runebound. Sure, that means everyone has to pay for 2-8 pieces of paper "they don't need", but it worked in DungenQuest. Because of DungeonQuest I became slave of Terrinoth, so this scheme works

9) Real spells

I want to cast spells when I'm magic user. Character decks tried to do this, but those just weren't integral part of the game. This time do it from the beginning, and do it right.

Thread: Runebound (second edition):: General:: Item & Ally Card Expansions

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by eralha

Hello guys i just got my Runuboud copy today whit mists, i know too late...

I have read ALOT about this game and i im fascinated whit it, is extremely dificult to get the older expanssions (the card ones) and cant afford to pay the hight values people are asking for them.

Is there any place where i can get all of this type of expanssion card scans? Or if some one had it all if you can please scan this cards, for people like me to make proxies of them.

I see here in BGG that is some of them but some are in other languages than ENG.

Sory my bad english.

Thanks in advance.

Thread: Runebound (second edition):: General:: Descent heroes

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by dojogrant

I know that most of the Descent 1E heroes (base and expansions) are also in Runebound (base and expansions), and Dungeonquest has hero cards for both of these games.

My question is: do any Descent games come with Runebound hero cards, or do you have to buy the Runebound expansions that also feature these characters?

Thread: Runebound (second edition):: General:: No scheduled reprint of Challenge packs

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by lorien4

"At the moment we do not have any reprints scheduled for the expansions you reference".This is FF's answer to my e-mail if there will be a reprint of Runebound Challenge packs.cry

Thread: Runebound (second edition):: General:: Saw RB Essential Collection at local game store

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by JohnnyDollar

I've seen a lot of posts lately about people not able to find the expansion packs. So thought I'd post this. My local game store has 2 copies of the Essential Collection on their shelf (6-pack of expansions:
http://www.fantasyflightgames.com/edge_minisite.asp?eidm=23).

They are
http://megagamingandcomics.com/

MSRP which is $30 I believe, which was an awesome deal for this even when they weren't OOP, as buying each individually would have totaled at least $60 if not $70 MSRP. No idea if they ship but I'm sure if you offer enough for extra handling there'd be a point where they'd be willing, at least domestically.

Heads up that, while they've always been friendly to me, their customer service doesn't have the best reputation, and my attempts at special-ordering (giving them a game name and my phone number) has not worked more often than it has worked. But, seeing as how scarce these are now, thought I'd post this anyhow! Buying things they actually have in stock has never been a problem for me.

Thread: Runebound (second edition):: General:: Does anyone want the DQ and Promo Cards?

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by ddavidc

So, I have the 6 Dungeonquest and 4 promo cards for Runebound. I never got around to RB so I figured someone else would want these more than me. They're still in the plastic packaging from RoT/DQ. To be clear, this doesn't include the figures.

-Jonas the Kind
-Tobin Farslayer
-Nara the Fang
-Truthseer Kel
-Tatianna
-Lindel
-Hugo the Glorious
-Krutzbeck
-Brother Gherinn
-Challara and Brightblaze

$10 shipped to the first person who PMs me.

Thread: Runebound (second edition):: General:: Do any of you want some deck expansions?

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by Artaterxes

I have access to about half of the expansions locally. I can get at least one, maybe two, copies of each. I'll sell them back to you at the price I paid plus shipping. I'm not looking to make a profit, I just want people to experience Runebound.

I can't say the exact price till I have them but trust me it will be affordable. They are all new and unopened.

So if you just let me know what ones you want I'll see if I can get them and then post them in the marketplace.

Thread: Runebound (second edition):: General:: Dear Fantasy Flight,

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by charlier64

Dear Fantasy Flight Games,
Having recently discovered Runebound, I have a huge favor to ask. Could you please re-print the expansion cards. I know this is a lot to ask, but when I see how much they are going for on eBay, or how impossible it is to find some of them anywhere, I am begging you.
I have a great idea actually, you could release sets of them...like say a character deck expansion set, with all six expansion in one box. You could then, one month later release an Adventure Variant Expansion set, etc.
I know I am showing up late to the dance, so to speak, but I still want to be able to enjoy my game as much as those that started from the beginning.
Looking forward to my Expansion Sets, Thanks for listening. Hope you have a great time loading the trucks full with all the new Sets, I know I would.

Yours Sincerely,
Charlie


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